Nicholas Swift
A New Culture of Learning
Chapter 7
Quote: “A lifelong ability to learn has given human beings all kinds of evolutionary advatages over other animals. It is our killer app.”
Question: Who decides on what information is subject to change, needs reconstructing and is appropriate? It use to be a teacher, but with all the available resources, how does society monitor this idea?
Connection: Just being human is the best web 2.0 tool every. More important is the fact that humans have been able to create these amazing applications. It truly is mind blowing to me about some of the technologies I have been exposed to from this class. From the start I knew very little and now I can easily create and host a presentation online, which includes pictures, music and video clips.
Epiphany: From EDL 621 to EDL 630 the exposure to new technologies has already improved my abilities to teach within the classroom. Moreover, I can relate better to students when they speak about technology. I think that I can now also make their assignments or tasks more fun, as i have a better understanding of the technology. If i can continue to further engage the student interest, this will benefit my class.
Chapter 8
Quote: “When messing around, young people begin to take an interest in and focus on the workings and content of the technology and media themselves, tinkering, exploring and extending their understanding.”
Question: How do we ensure that what students are learning is personal vs. social?
Connection: “Messing around can be harnessed and compounded, through collaboration, to produce specialized knowledge networks and Internet based communities.” As I said in my reflection for chapter 1, the google community for this class is a place to hangout which was new to me. I avoided the technology at all costs and was humbled by a fellow classmate this past week. Chas Beam said that he felt the same way at first and encouraged me to spend more time reviewing and exploring the forum as it will help in giving me ideas and learning about other technologies that people have chosen to do use for various projects.
Epiphany: Messing around in this book has a different connotation than when I was being raised. Childishly, I think of middle school and messing around might have been playing kissy face with your significant other at lunch. In today’s society, there resides the concept of messing around digitally, where students are able to explore any concept of interet via the internet. I feel that I need to incorporate more Current messing around, allowing me students to explore what might interest them about my Fire Technology class, instead of limiting them. If they are interested in something let them research and present on the topic. I am going to try to implement this next semester.
Chapter 9
Quote: “Games can infact advance learning.”
Question: How do gamers decipher what is real from the video games vs. what is actually truth and will work in real life? In my son’s snowboarding game he can jump off a 100 foot cliff and only suffered minor injuries. What helps them realize the truth and reality of the gaming world vs. reality?
Connection: In EDL 621 our final project was a Gamification. This game allowed us to compete against one another and in turn produced what I think are better results. I enjoyed this so much that I incorporated a gamification concept into my EDL 600 final.
Epiphany: My project for EDL 600 was based upon implementing a FITBIT into the school to help improve student exercise and nutrition. I love the concept so much that I created a gamification and hope to successfully implement the FITBIT gamification in fall of 2016. Students have to earn ranks in the class based upon points and assignments completed, regarding diet and exercise. Students will start off as a Cadet and have the ability to climb the ranks of the fire department: Trainee, Probationary Fireman, Fire Fighter, Engineer, Captain and Fire Chief.
A New Culture of Learning
Chapter 7
Quote: “A lifelong ability to learn has given human beings all kinds of evolutionary advatages over other animals. It is our killer app.”
Question: Who decides on what information is subject to change, needs reconstructing and is appropriate? It use to be a teacher, but with all the available resources, how does society monitor this idea?
Connection: Just being human is the best web 2.0 tool every. More important is the fact that humans have been able to create these amazing applications. It truly is mind blowing to me about some of the technologies I have been exposed to from this class. From the start I knew very little and now I can easily create and host a presentation online, which includes pictures, music and video clips.
Epiphany: From EDL 621 to EDL 630 the exposure to new technologies has already improved my abilities to teach within the classroom. Moreover, I can relate better to students when they speak about technology. I think that I can now also make their assignments or tasks more fun, as i have a better understanding of the technology. If i can continue to further engage the student interest, this will benefit my class.
Chapter 8
Quote: “When messing around, young people begin to take an interest in and focus on the workings and content of the technology and media themselves, tinkering, exploring and extending their understanding.”
Question: How do we ensure that what students are learning is personal vs. social?
Connection: “Messing around can be harnessed and compounded, through collaboration, to produce specialized knowledge networks and Internet based communities.” As I said in my reflection for chapter 1, the google community for this class is a place to hangout which was new to me. I avoided the technology at all costs and was humbled by a fellow classmate this past week. Chas Beam said that he felt the same way at first and encouraged me to spend more time reviewing and exploring the forum as it will help in giving me ideas and learning about other technologies that people have chosen to do use for various projects.
Epiphany: Messing around in this book has a different connotation than when I was being raised. Childishly, I think of middle school and messing around might have been playing kissy face with your significant other at lunch. In today’s society, there resides the concept of messing around digitally, where students are able to explore any concept of interet via the internet. I feel that I need to incorporate more Current messing around, allowing me students to explore what might interest them about my Fire Technology class, instead of limiting them. If they are interested in something let them research and present on the topic. I am going to try to implement this next semester.
Chapter 9
Quote: “Games can infact advance learning.”
Question: How do gamers decipher what is real from the video games vs. what is actually truth and will work in real life? In my son’s snowboarding game he can jump off a 100 foot cliff and only suffered minor injuries. What helps them realize the truth and reality of the gaming world vs. reality?
Connection: In EDL 621 our final project was a Gamification. This game allowed us to compete against one another and in turn produced what I think are better results. I enjoyed this so much that I incorporated a gamification concept into my EDL 600 final.
Epiphany: My project for EDL 600 was based upon implementing a FITBIT into the school to help improve student exercise and nutrition. I love the concept so much that I created a gamification and hope to successfully implement the FITBIT gamification in fall of 2016. Students have to earn ranks in the class based upon points and assignments completed, regarding diet and exercise. Students will start off as a Cadet and have the ability to climb the ranks of the fire department: Trainee, Probationary Fireman, Fire Fighter, Engineer, Captain and Fire Chief.